Gaming In The Wild #30: Dear Esther

by John Rogers

Still: 'Dear Esther: Landmark Edition' (2017; The Chinese Room)

This week's episode takes us to a far-flung Hebridean island to kick through the seaweed and hike over the hills of melancholic 'walking simulator' Dear Esther.

Fans of more recent games like Gone Home and What Became of Edith Finch? will find something to enjoy here.

Having finally finished one story strand of the mammoth Spartan saga Assassin's Creed: Odyssey, it’s also time to revisit that game and dare to ask: can open world games be too big?

Support the show on Patreon to get exclusive episodes and articles

Thanks for listening, and happy halloween!

Follow the show on Twitch, Twitter, Instagram and elsewhere:

The Radical Art Review is a non-profit cooperative platform fuelled purely by people power for those who think art holds the potential for social transformation. We publish the thoughts, philosophies, and stories of all who dare to dissent. We seek to inform, to empower, and to dream collectively of a better tomorrow.

  • Instagram
  • Facebook
  • Twitter
  © The Radical Art Review 2020